This is the most powerful X68000 development tool in existence today. It is a fork of version 2.05 of PI's abandoned XM6 emulator. The changes are mostly user-interface related, and the focus is on development and debugging features rather than accuracy of emulation; however, it has enough general-interest improvements that I'm confident in recommending it over XM6 version 2.06 (the final official version).
Major features include:
(*) Yes, I know XM6 has a key remapper, but that's not sufficient when the shifted characters are different.
XM6 already had a professional interface with some pretty powerful debugging features, so the above changes are just scratching the surface of what it can do. Frankly, I've been using XM6 for years and am still not conversant with all of its abilities. I learn new things from browsing the source code all the time.
That said, I occasionally need to run the original XM6 to compare its behavior with Pro-68k.
The X68000 emulator that once had the best interface now seems clunky and hard to use.
That's how much I've improved this program.
You can send comments, requests, flames, threats, etc. to the email address found on the M.I.J.E.T. Home Page.
One thing I'd really like someone to tell me is if there are any games/demos that require the Mercury-Unit.
The source code to version 2.06 would also be great, although I doubt anyone but PI has it.
Those who don't do anything more complex than inserting virtual floppy disks might prefer XM6 Type G or the WinX68k High-Speed Version. Both are more accurate than XM6 in some ways.
The WinX68k Tracer Version emulator
might also be a useful supplement to XM6 Pro-68k, due to its more powerful tracing functionality
(such as memory breakpoints). Also has a cheat finder.
This is an example of using the new Full Screen Rescale option to achieve a "better" aspect ratio under certain conditions.
This shows the search dialog.
Some random features.
Lots of ways to control execution.
Outdated screen shots follow...
Loading a directory (recursively) as a disk image. It's easier to just drag 'n' drop it though.
Here we've loaded Human68k from a directory and caused a double bus fault. It's pretty common for 68000 emulators to lock up or crash when this happens, and XM6's Starscream core was no exception (fixed here, as you can see). The debugging windows can all be opened/closed and rearranged with single menu commands now. You can also see one of the improvements added to the memory window, and backslashes instead of the Yen sign (forced in SRAM on startup).
And yes, it's dual-language. Sort of.