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This is a fork of version 2.06 of PI's abandoned XM6 emulator. The changes are mostly user-interface related, and the primary focus is on development and debugging features rather than accuracy of emulation; however, it does has some general-interest improvements as well, and now has a Unicode version. It is also a bit more convenient for English-language users.

To the extent emulation accuracy has been improved, it's mainly in the CPU and FDD areas. The graphics are still broken.

The final version of the older 2.05-based emulator is still available in case any regressions occurred when updating to the 2.06 baseline.

You might also be interested in our X68000 floppy disk preservation project.


XM6 Pro-68k.zip (latest version - modification date is 181104)

XM6 Pro-68k DLL Package No installation necessary; extract to same directory as XM6.
Includes ZLIB1.DLL and CGROM.DAT.

XM6 Pro-68k (2.05).zip (final version of the old branch)

You probably don't need these, but here are the official installers for the required DLLs. Either one will work, although the older package has a significantly smaller memory footprint.

Microsoft Visual C++ Redistributable Package (2008 SP1 KB2538243 version)
Microsoft Visual C++ Redistributable Package (2008 SP1 MFC Security Update version) (circa 2011)


You can send disk dumps, comments, requests, criticism, flames, threats, etc. to the email address found on the M.I.J.E.T. Home Page.

Other Emulators

XM6 Type G is a much more accurate fork of XM6 and is recommended for general use these days.

The WinX68k Tracer Version emulator might also be a useful supplement to XM6 Pro-68k, due to its more powerful tracing functionality (such as memory breakpoints). Also has a cheat finder. The general-purpose equivalent is the WinX68k High-Speed Version

And here's XM6 version 2.06 (the final official version). Supports Win9x.

Screen Shots

This is an example of using the new Full Screen Rescale option to achieve a "better" aspect ratio under certain conditions.

This shows the search dialog.

Some random features.

Lots of ways to control execution.

Outdated screen shots follow...

Loading a directory (recursively) as a disk image. It's easier to just drag 'n' drop it though.

Here we've loaded Human68k from a directory and caused a double bus fault. It's pretty common for 68000 emulators to lock up or crash when this happens, and XM6's Starscream core was no exception (fixed here, as you can see). The debugging windows can all be opened/closed and rearranged with single menu commands now. You can also see one of the improvements added to the memory window, and backslashes instead of the Yen sign (forced in SRAM on startup).

And yes, it's dual-language. Sort of.

Click here for an example of using the Full Screen Stretch option to reach doubled dimensions with 5:4 aspect

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